[全流程完成]

This commit is contained in:
1820982382
2026-08-17 15:18:53 +08:00
parent 835a37a0c7
commit 2e9f1fd4e3
8 changed files with 407 additions and 0 deletions
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package thaumicenergistics.common.blocks;
import net.minecraft.core.BlockPos;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.neoforge.common.NeoForge;
import net.neoforged.neoforge.event.entity.player.PlayerInteractEvent;
import thaumicenergistics.ThaumicEnergistics;
/**
* AE2 扳手拆卸处理。AE2 的 WrenchHook 只处理 AEBaseBlockEntity,ThE 方块 BE 不走该路径;
* 这里用与 WrenchHook 同级的 RightClickBlock 事件,在 Block.useItemOn 之前拦截扳手右键,
* 对 ThE 方块执行拆卸(掉落 + 移除)。
*/
public final class ThEWrenchHandler {
private ThEWrenchHandler() {
}
public static void register() {
NeoForge.EVENT_BUS.register(ThEWrenchHandler.class);
}
@SubscribeEvent
public static void onRightClickBlock(PlayerInteractEvent.RightClickBlock event) {
if (event.isCanceled() || event.getHand() != InteractionHand.MAIN_HAND) {
return;
}
var player = event.getEntity();
if (player.isSpectator()) {
return;
}
var stack = player.getItemInHand(event.getHand());
if (!player.isShiftKeyDown() || !stack.is(appeng.datagen.providers.tags.ConventionTags.WRENCH)) {
return;
}
var level = event.getLevel();
BlockPos pos = event.getPos();
BlockState state = level.getBlockState(pos);
// 只处理 ThE 方块(按命名空间判断,兼容未继承 ThETileBase 的工作台等)
if (!ThaumicEnergistics.MODID.equals(state.getBlock().builtInRegistryHolder().key().location().getNamespace())) {
return;
}
BlockEntity be = level.getBlockEntity(pos);
if (be == null) {
return;
}
if (!level.isClientSide) {
// ThE 方块掉落即自身(挖掘走 getDrops 覆写;扳手拆卸直接给方块物品,避免 loot table 为空)
player.getInventory().placeItemBackInInventory(new ItemStack(be.getBlockState().getBlock()));
level.removeBlock(pos, false);
} else {
level.playSound(player, pos, SoundEvents.ITEM_FRAME_REMOVE_ITEM, SoundSource.BLOCKS, 0.7F, 1.0F);
}
event.setCanceled(true);
event.setCancellationResult(InteractionResult.sidedSuccess(level.isClientSide));
}
}
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package thaumicenergistics.common.network;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.ByteBufCodecs;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.common.custom.CustomPacketPayload;
import net.neoforged.neoforge.network.handling.IPayloadContext;
import thaumicenergistics.ThaumicEnergistics;
/**
* 客户端→服务端:源质容器存入 ME 网络。
* <ul>
* <li>手持(carried/主手)源质容器右键 → 源质存入,空容器放回玩家背包(slotIndex=-1)。</li>
* <li>Shift+右键玩家背包格 → 源质存入,空容器留在原背包格(slotIndex>=0)。</li>
* </ul>
*/
public record EssentiaTerminalDepositC2SPacket(int containerId, int slotIndex,
net.minecraft.world.item.ItemStack sourceStack) implements CustomPacketPayload {
public static final Type<EssentiaTerminalDepositC2SPacket> TYPE =
new Type<>(ThaumicEnergistics.id("essentia_terminal_deposit"));
public static final StreamCodec<RegistryFriendlyByteBuf, EssentiaTerminalDepositC2SPacket> STREAM_CODEC =
StreamCodec.composite(
ByteBufCodecs.VAR_INT, EssentiaTerminalDepositC2SPacket::containerId,
ByteBufCodecs.VAR_INT, EssentiaTerminalDepositC2SPacket::slotIndex,
net.minecraft.world.item.ItemStack.OPTIONAL_STREAM_CODEC, EssentiaTerminalDepositC2SPacket::sourceStack,
EssentiaTerminalDepositC2SPacket::new
);
/** 手持源质物品存入(客户端可能持有在 carried 或主手)。 */
public static EssentiaTerminalDepositC2SPacket fromClientStack(int containerId, net.minecraft.world.item.ItemStack stack) {
return new EssentiaTerminalDepositC2SPacket(containerId, -1, stack.copy());
}
/** 从玩家背包格存入(Shift+右键背包格)。 */
public static EssentiaTerminalDepositC2SPacket fromSlot(int containerId, int slotIndex, net.minecraft.world.item.ItemStack stack) {
return new EssentiaTerminalDepositC2SPacket(containerId, slotIndex, stack.copy());
}
@Override
public Type<? extends CustomPacketPayload> type() {
return TYPE;
}
public void handleOnServer(IPayloadContext ctx) {
ctx.enqueueWork(() -> {
// 任意 ME 终端菜单都支持:源质容器右键 → 源质存入网络
if (ctx.player().containerMenu.containerId == this.containerId
&& ctx.player().containerMenu instanceof appeng.menu.me.common.MEStorageMenu menu
&& menu instanceof thaumicenergistics.common.container.ThEEssentiaMenuAccess acc) {
var player = menu.getPlayerInventory().player;
// 源质物品:优先包携带的 sourceStack(客户端真实来源);否则回退菜单 carried/主手
var source = !this.sourceStack.isEmpty() ? this.sourceStack
: (!menu.getCarried().isEmpty() ? menu.getCarried()
: player.getMainHandItem());
if (!source.isEmpty()) {
var result = thaumicenergistics.common.container.EssentiaFillHelper.extractContainerContent(
acc.thE_getStorage(), acc.thE_getEnergySource(),
menu.getActionSource(), source);
if (result != null) {
if (this.slotIndex >= 0) {
// Shift+右键背包格:空容器留在原背包格
player.getInventory().setItem(this.slotIndex, result);
} else {
// 手持:清空 carried,空容器放回玩家背包(不留 carried,防被 AE2 自动放入网络)
menu.setCarried(net.minecraft.world.item.ItemStack.EMPTY);
if (!result.isEmpty()) {
if (!player.getInventory().add(result)) {
player.drop(result, false);
}
}
}
}
}
menu.broadcastChanges();
}
});
}
}
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package thaumicenergistics.common.network;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.ByteBufCodecs;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.common.custom.CustomPacketPayload;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.ItemStack;
import net.neoforged.neoforge.network.handling.IPayloadContext;
import thaumicenergistics.ThaumicEnergistics;
/**
* 客户端→服务端:源质终端右键源质条目装罐。
* 客户端已把 serial 解析为 aspect id(服务端无 client repo,无法解析 serial)。
* 携带 sourceStack:罐子可能持于主手(未进入 carried),服务端直接用客户端栈,
* 避免只读 menu.getCarried() 为空导致装罐静默失败。
*/
public record EssentiaTerminalFillC2SPacket(int containerId, ResourceLocation aspectId,
ItemStack sourceStack) implements CustomPacketPayload {
public static final Type<EssentiaTerminalFillC2SPacket> TYPE =
new Type<>(ThaumicEnergistics.id("essentia_terminal_fill"));
public static final StreamCodec<RegistryFriendlyByteBuf, EssentiaTerminalFillC2SPacket> STREAM_CODEC =
StreamCodec.composite(
ByteBufCodecs.VAR_INT, EssentiaTerminalFillC2SPacket::containerId,
ResourceLocation.STREAM_CODEC, EssentiaTerminalFillC2SPacket::aspectId,
ItemStack.OPTIONAL_STREAM_CODEC, EssentiaTerminalFillC2SPacket::sourceStack,
EssentiaTerminalFillC2SPacket::new
);
/** 装罐:sourceStack 为客户端解析出的源质容器(优先 carried,为空回退主手)。 */
public static EssentiaTerminalFillC2SPacket create(int containerId, ResourceLocation aspectId, ItemStack stack) {
return new EssentiaTerminalFillC2SPacket(containerId, aspectId, stack.copy());
}
@Override
public Type<? extends CustomPacketPayload> type() {
return TYPE;
}
public void handleOnServer(IPayloadContext ctx) {
ctx.enqueueWork(() -> {
// 通用化:任意 ME 终端菜单都支持右键源质条目装罐(源质终端/奥术合成终端/AE2 ME 终端等)
if (ctx.player().containerMenu.containerId == this.containerId
&& ctx.player().containerMenu instanceof appeng.menu.me.common.MEStorageMenu menu
&& menu instanceof thaumicenergistics.common.container.ThEEssentiaMenuAccess acc) {
var player = menu.getPlayerInventory().player;
// 源质物品:优先包携带的 sourceStack(客户端真实来源);否则回退菜单 carried/主手
var source = !this.sourceStack.isEmpty() ? this.sourceStack
: (!menu.getCarried().isEmpty() ? menu.getCarried()
: player.getMainHandItem());
thaumicenergistics.common.container.EssentiaFillHelper.fillContainerFromGrid(
acc.thE_getStorage(), acc.thE_getEnergySource(),
menu.getActionSource(), player, source, this.aspectId);
menu.broadcastChanges();
}
});
}
}
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package thaumicenergistics.mixins.ae2;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import appeng.api.networking.energy.IEnergySource;
import appeng.api.storage.MEStorage;
import appeng.menu.me.common.MEStorageMenu;
import thaumicenergistics.common.container.ThEEssentiaMenuAccess;
/**
* 为 {@link MEStorageMenu} 实现 {@link ThEEssentiaMenuAccess} 接口,
* 暴露其 protected 的 storage / energySource 供 ThaumicEnergistics 的
* {@code EssentiaFillHelper} 访问。
* <p>
* 通过 mixin 向目标类追加方法(mixin 内普通方法会被注入到目标类),
* 方法名前缀 thE_ 避免与 AE2 未来版本可能新增的方法冲突。
*/
@Mixin(targets = "appeng.menu.me.common.MEStorageMenu", remap = false)
public abstract class MixinMEStorageMenuAccessors implements ThEEssentiaMenuAccess {
@Shadow(remap = false)
protected MEStorage storage;
@Shadow(remap = false)
protected IEnergySource energySource;
@Override
public MEStorage thE_getStorage() {
return this.storage;
}
@Override
public IEnergySource thE_getEnergySource() {
return this.energySource;
}
}
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package thaumicenergistics.mixins.ae2;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import net.minecraft.world.inventory.Slot;
import net.minecraft.world.item.ItemStack;
import appeng.client.gui.me.common.MEStorageScreen;
import appeng.client.gui.me.common.RepoSlot;
import net.neoforged.neoforge.network.PacketDistributor;
import thaumicenergistics.common.network.EssentiaTerminalDepositC2SPacket;
import thaumicenergistics.common.network.EssentiaTerminalFillC2SPacket;
/**
* 让所有 AE2 ME 终端 GUI(ME 终端、合成终端、无线终端等)都支持源质右键交互:
* <ul>
* <li>Shift+右键玩家背包格:格内是源质容器 → 源质存入网络(空容器留原格)。</li>
* <li>右键玩家物品栏/背包槽 → 放行(走 AE2 原版物品交互)。</li>
* <li>右键网络区域(源质条目或空白):手持装有源质的罐子/安瓿 → 源质存入 ME 网络(空容器回背包)。</li>
* <li>手持空罐/空安瓿 + 右键源质条目 → 从网络取出源质装罐/装安瓿。</li>
* <li>左键仍是正常物品操作(不受影响)。</li>
* </ul>
* 源质终端({@code GuiEssentiaTerminal})已覆写 {@code mouseClicked},子类覆写优先于 mixin;
* 此 mixin 覆盖其余未覆写的 ME 终端 GUI。
*/
@Mixin(targets = "appeng.client.gui.me.common.MEStorageScreen", remap = false)
public abstract class MixinMEStorageScreen {
@Inject(method = "mouseClicked", at = @At("HEAD"), cancellable = true, remap = false)
private void thE_onMouseClickedEssentia(double xCoord, double yCoord, int btn,
CallbackInfoReturnable<Boolean> cir) {
if (btn != 1) {
return;
}
MEStorageScreen<?> self = (MEStorageScreen<?>) (Object) this;
Slot hovered = self.getSlotUnderMouse();
boolean shiftDown = net.minecraft.client.gui.screens.inventory.AbstractContainerScreen.hasShiftDown();
var carried = self.getMenu().getCarried();
// 源质物品来源:优先菜单 carried(拾取物品);为空时回退到玩家主手物品
// (GUI 打开时主手物品不自动进入 carried,除非先左键点击拿起)
ItemStack sourceStack = !carried.isEmpty() ? carried
: self.getMenu().getPlayerInventory().player.getMainHandItem();
boolean isContainer = isSourceContainer(sourceStack);
boolean containerHasEssentia = isContainer && hasContainerEssentia(sourceStack);
// Shift+右键玩家物品栏/背包格:格内是源质容器 → 存入源质(空容器留原格)
if (shiftDown && hovered != null && self.getMenu().isPlayerSideSlot(hovered)) {
var slotStack = hovered.getItem();
if (slotStack.getItem() instanceof thaumcraft.api.aspects.IEssentiaContainerItem) {
PacketDistributor.sendToServer(EssentiaTerminalDepositC2SPacket.fromSlot(
self.getMenu().containerId, hovered.getSlotIndex(), slotStack));
cir.setReturnValue(true);
return;
}
// 非源质容器 → 放行(AE2 原版 Shift+右键快速移动)
return;
}
// 普通右键点击玩家物品栏/背包槽 → 放行(AE2 原版物品交互)
if (!shiftDown && hovered != null && self.getMenu().isPlayerSideSlot(hovered)) {
return;
}
// Shift+右键:手持源质容器(满或空)→ 拦截。满→存入源质;空→阻止被当作普通物品放入网络
if (shiftDown && isContainer) {
if (containerHasEssentia) {
// 立即本地清空 carried/主手,防止 AE2 后续把空容器当普通物品放入网络
clearSource(self, sourceStack, carried);
PacketDistributor.sendToServer(EssentiaTerminalDepositC2SPacket.fromClientStack(
self.getMenu().containerId, sourceStack));
}
cir.setReturnValue(true);
return;
}
// 普通右键网络区域:手持满容器 → 存入源质
if (containerHasEssentia) {
// 立即本地清空 carried/主手,防止 AE2 后续把空容器当普通物品放入网络
clearSource(self, sourceStack, carried);
PacketDistributor.sendToServer(EssentiaTerminalDepositC2SPacket.fromClientStack(
self.getMenu().containerId, sourceStack));
cir.setReturnValue(true);
return;
}
// 手持空容器:右键源质条目 → 取出装罐;右键网络其他 → 拦截(防被放入网络)
if (isContainer) {
if (hovered instanceof RepoSlot repoSlot) {
var entry = repoSlot.getEntry();
if (entry != null && entry.getWhat() instanceof thaumicenergistics.common.integration.appeng.AEssentiaKey key) {
PacketDistributor.sendToServer(EssentiaTerminalFillC2SPacket.create(
self.getMenu().containerId, key.getId(), sourceStack));
cir.setReturnValue(true);
return;
}
}
cir.setReturnValue(true);
return;
}
// 非源质容器 → 放行(AE2 原版右键)
}
/** 清空 source 所在位置(carried 或主手),防止被 AE2 后续当普通物品处理。 */
private static void clearSource(MEStorageScreen<?> self, ItemStack source, ItemStack carried) {
if (!carried.isEmpty() && carried == source) {
self.getMenu().setCarried(net.minecraft.world.item.ItemStack.EMPTY);
} else {
self.getMenu().getPlayerInventory().player.getInventory().setItem(
self.getMenu().getPlayerInventory().player.getInventory().selected,
net.minecraft.world.item.ItemStack.EMPTY);
}
}
/** 源质容器:实现 IEssentiaContainerItem 的物品,或空玻璃安瓿(glass_phial 不实现该接口但可装罐)。 */
private static boolean isSourceContainer(ItemStack stack) {
if (stack.getItem() instanceof thaumcraft.api.aspects.IEssentiaContainerItem) {
return true;
}
return stack.is(net.minecraft.core.registries.BuiltInRegistries.ITEM.get(
net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("thaumcraft", "glass_phial")));
}
/** 若手持物品是源质容器且非空,返回 true。 */
private static boolean hasContainerEssentia(ItemStack stack) {
if (stack.getItem() instanceof thaumcraft.api.aspects.IEssentiaContainerItem container) {
var aspects = container.getAspects(stack);
if (aspects != null && !aspects.isEmpty()) {
return true;
}
}
return false;
}
}
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{
"replace": false,
"values": [
"thaumicenergistics:essentia_provider",
"thaumicenergistics:infusion_provider",
"thaumicenergistics:arcane_assembler",
"thaumicenergistics:essentia_vibration_chamber",
"thaumicenergistics:knowledge_inscriber",
"thaumicenergistics:essentia_cell_workbench",
"thaumicenergistics:distillation_encoder"
]
}
@@ -0,0 +1,12 @@
{
"replace": false,
"values": [
"thaumicenergistics:essentia_provider",
"thaumicenergistics:infusion_provider",
"thaumicenergistics:arcane_assembler",
"thaumicenergistics:essentia_vibration_chamber",
"thaumicenergistics:knowledge_inscriber",
"thaumicenergistics:essentia_cell_workbench",
"thaumicenergistics:distillation_encoder"
]
}
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